Video of a frog game we’ve been working on recently. All artwork done in Adobe Illustrator. Put together in Unity using the Corgi engine. Some rough animations tested out in Photoshop…
We had an idea for a mini game a while ago called Couch Potato. We talked about different ways the game might operate, and made some character sketches and scenery artwork, but hadn’t gone farther than that. Someone on a… Read More »Couch Potato
Last fall I followed this Pacman game tutorial at noobtuts to learn more about Unity and to improve the movement on our Hedgemaze project. Today I was able to build that project as a WebGL file. I installed a WebGL… Read More »PacMan from tutorial
Sten and the girls have been coding a new project in Java. It’s a version of the Mastermind board game. Sten asks the girls questions, such as how they might determine if colors are in the right places. When the… Read More »Potion Master
We’ve made some progress on our HedgeMaze update. I really enjoyed taking the Beginner 2D Game Dev course at learn.unity.com. Using what I learned, I placed our trusty hedgehog into the maze and scripted for movement. Designated game tester Holly… Read More »Hedgemaze Progress
I had the pleasure of speaking about Homestead Gaming at an internal tech conference in Sweden a few weeks ago. The presentation talked about our journey over the past 10 years or so and our hopes for the future. I… Read More »Homestead Gaming in Sweden
HedgeMaze was one of our first projects, using Java Web Start. After many years it’s time to dust it off and rebuild it in Unity. I recently worked my way through the Beginning 2D Game Dev course at learn.unity.com. With… Read More »Updating HedgeMaze
Our first game of note, Hedge Maze, was written with a roll-your-own game engine in Java back in the early 2000s. It was deployed via Java Web Start which enabled any computer with a JRE to download and run it.… Read More »Choosing a new game engine